A downloadable game for Windows


Void Pachinko is an incremental game inspired by the classic Japanese game of chance.

After a catastrophe that has loomed over a village for ███████, it’s up to you to help rebuild it. Using the power of the pachinko, a seal created by ██████, you’ll generate money, unlock upgrades, and slowly restore the world around you.

This is only a 40-60 minute DEMO.
The demo is just a small tease of the full game, which will be about 4 hours long.
The demo is translated to: ENES, FR, PT-BR, GR, RS, S-CH and JP.

✦  Core Gameplay  ✦

Rotate the barrier to guide balls toward the void and rack up points.
✧ Each match is timed. Your balls can break if they collide with the barrier too often, so precision and strategy matters.
✧ After each round, invest your earnings to buy new balls, special pins, workers, upgrades and new unlocks to boost your chances to earn more points during the next run.

✦  Features  ✦

✧ Build your own pachinko! Place pins strategically on the board to create powerful scoring setups.
✧ Collect and upgrade balls & pins with unique effects and abilities.
✧ Unlock a vast skill tree to strengthen your runs and discover new synergies.
✧ Different levels with unique mechanics to keep the challenge fresh.
Rebuild the village and watch the environment slowly recover from disaster as your progress unfolds.


  Wishlist the game on steam!

  Join our discord!

  Follow us on twitter/x!

Download

Download
VOIDPACHINKO_DEMO.zip 239 MB

Development log

Comments

Log in with itch.io to leave a comment.

Made a video

(1 edit)

I like it and wanted to play more, but the slow progression really annoys me. This looked like chaotic arcade fun, but for 15 mins i was still on like 6 balls per round and 1 pin. Each one lasts too long. Its all just slow. Also the intro story annoyed me and i skipped through it, bcs i just wanted to get to the game i saw in video. Too many pins make the balls bounce far too long and some rounds feel like forever bcs of it. Reduce pin count, increase bounce distance to keep chaos, but resolves faster. Prices are too steep as well, that i cant progress

(3 edits)

Hey! Thanks for playing our demo ^^

We've added a skip story toggle on the main menu :)

We've also been touching up the early game progression to make it faster and less frustrating. Since the game is built around how well of a pachinko you build and if you minmax or not your ball pool it could take longer tho.

There are multiple systems at play that you gotta be spending your money in to maximize the amount of points you get per run, so we've also been touching up the tutorials to really nail in the importance of each one.

The bounciness of balls may be something that may frustrate you in the early stages of the game, but as soon as you have multiple pins on the pachinko, you actually want the balls to bounce from pin to pin more. So it would be counterintuitive to modify it just for the first 15-20 minutes in a 4-6 hour game imho.

I'll upload a new build with all of the changes we've done in a bit. There are a lot of great QOL changes there that I haven't mentioned.

Would love if you gave it a go ^^

Oh wow, didnt know it's supposed to be a 4-6 hour game 👀

(1 edit)

Yupppp! We're aiming for summer 2026 for the full release :)

This demo has such a great feel! I compose versatile tracks across different moods and would be happy to provide audio if it fits your project.